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Some programming required
Goto the 'Some programming required' article to see some programming tips to make the game code easier to manage.
The joy of flight
Goto the 'The joy of flight' article to see how you can use a joystick to control the airplane.
Create a simple flight simulator
Goto the 'Simple Flight Simulator' article to see how you can create one.
Using vertex buffers to speed up drawing
Goto the 'Vertex Buffer Objects' article to see how you can utilize GPU power to draw 3D objects.
Heightmap
Goto the 'Heightmap' article to see how you can encode 3D geometry within an image file.
Create a moving camera
Goto the 'Create a moving camera' article to find out how to create a moving camera.
Moving around in a virtual city
Goto the 'Moving around in a virtual city' article to see a simple virtual world using quaternions.
Stencil Buffer
Goto the 'Stencil Buffer' article to see how to implement a stencil buffer.
Skybox
Goto the 'Skybox' article to see how to implement a simple skybox horizon.
Fog, transparency and scissors
Goto the 'Fog, transparency and scissors' article to see how to create simple yet impressive effects.
GLSL shaders, an introduction
Goto the 'GLSL shaders, an introduction' article to see how to add shaders to your games.
Collision and Response
Goto the 'Collision and Response' article to see how to implement a realistic collision mechanism.
Trajectories
Goto 'Trajectories' tutorial to learn the basics of physics simulation.
Text display
Goto 'Text display' tutorial to learn the basics of text display.
Casting shadows
Goto 'Casting shadows' tutorial to find out how to create shadows.
Accelerate with Draw Lists
Goto 'Accelerate with Draw Lists' tutorial for an introduction to draw lists.
Adding textures
Goto 'Adding textures' tutorial for an introduction textures.
Lights please
Goto 'Adding the lights' tutorial for an introduction to 3D lighting.
Into the 3rd dimension
Goto the 3d primer article for an introduction to 3D.
The first game
Goto the driving article for a description of the game.
Steering your car
Read the 'Steering your car' article for details on how to steer your car.
Introduction to collision detection
Read the collision detection article for details
Speed and acceleration
Speed and acceleration article gives the answers.
Reading the Keyboard
Visit Reading the keyboard to how it's done.
Keeping track of time
The timer article can give a starting point.
Simple OpenGL program
Read the tutorial and study the code. Its not hard after all.
GusOnGames

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Peraia, GR 57019
tel.: (+30) 6944721027

e-mail: info@gusongames.com

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