Computational Geometry primer

In this series of tutorials we will try to cover some basic mathematic algorithms needed in computer graphics and games. No need to be afraid if math is not your strong point. We will not delve with high level calculus and any scary science. We will instead use some high school math and geometry in order to explain the algorithms and then the code we will develop will be ready to use as is. Just copy and paste into your projects and you are done. Here we go then.

Go to part 1,